Pairing the massive hitpoints of the Lava Hound with the devastating burst damage of the Balloon creates an aerial synergy that has dominated the competitive meta for years.
However, playing LavaLoon effectively requires an incredibly specific mindset; you are abandoning the ground war entirely, which leaves your towers highly vulnerable to fast rushes.
The Mechanics of the Air Push
Because the opponent's Musketeer or Wizard is already locked onto the massive 7-elixir Lava Hound, they completely ignore the 5-elixir Balloon flying right past them.
Furthermore, when the Lava Hound finally dies, it 'pops' into a swarm of six fiery Lava Pups.
You must place the Balloon so it physically pushes the slow-moving Lava Hound forward, accelerating the entire push.It is a 7-elixir investment that deals almost zero damage by itself.Always bring the Arrows spell.
Sacrificing the Ground
You must rely entirely on cheap 'distraction' units, like the Tombstone or Guards, to kite and stall enemy ground threats.
While the enemy is busy fighting the skeletons spawned by the Tombstone, your Mega Minion can safely kill them from the air.
The Game PlanWhat to DoWhat to AvoidSingle Elixir (First 2 Mins)Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantagePlaying the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the HoundDouble Elixir (Final Minute)Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towersPanicking and using your Lightning spell defensively instead of saving it to destroy their anti-air
Ruling the Skies
You are trading early ground vulnerability for late-game aerial invincibility.
The ground is for peasants.
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